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California Sports Betting Initiative Backed by Gambling Giants Would Block Startups




One of the measures Californians will likely get to vote on this fall does more than just allow betting on sports: Critics are concerned it will effectively block smaller gaming companies and startups from operating in the state. Those are high stakes for an industry that could rake in over $3.5 billion each year from California bettors — and for a state that prefers to see itself as the startup capital of the world.


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Of the four sports betting initiatives competing to make November’s ballot, one, paid for by online sports betting giants FanDuel, DraftKings and BetMGM, would allow gaming companies and Native American tribes to provide sports betting online across the state.


But embedded in the initiative are requirements that would be very difficult — if not impossible — for the companies’ smaller competitors to meet, experts say.


If the initiative passes, gaming companies 텐벳 would have to pay a $100 million licensing fee to do business in the state, as well as already be licensed in 10 states, or be operating in five states and running 12 casinos.



“I think it’s absolute nonsense,” said John Holden, a professor at Oklahoma State University who studies sports gambling policy. “I think what’s effectively happening is, basically, the 5 to 10 frontrunners in the market have decided ‘Alright, let’s ensure that there’s no one else who can compete by agreeing to pay these exorbitant license fees.’”


The $100 million fee, Holden said, essentially ensures no startups will be able to operate in California.


The fee is one way the measure generates “significant revenue to fund homelessness housing and mental health treatment and provide financial support for California Tribal nations,” Nathan Click, a spokesperson for the initiative’s campaign, wrote in a statement.


“California is best served by creating a safe and tightly regulated sports betting market, one where customers can know they are working with experienced platforms with a proven track record of safe and responsible operation in other markets,” Click wrote.


FanDuel and BetMGM did not respond to CalMatters’ request for an interview. DraftKings directed CalMatters’ interview request to Click, the campaign spokesperson.



Here’s What the Initiative Does

The initiative backed by sports betting companies would:


Allow adults 21 or older to bet on sports events online, as well as on some non-athletic events like awards shows and video-game competitions, outside of Native American lands

Enable tribes to offer online sports betting under the tribe’s name and branding. Tribes would have to pay a one-time $10 million licensing fee to the state and $1 million renewal fee every five years

Allow gaming companies such as Fanduel and DraftKings to offer online sports betting if they strike a deal with a tribe to access the California market, pay a one-time licensing fee of $100 million plus a $10 million renewal fee every five years, and they are also licensed to operate in 10 states (or are licensed to operate in five states and operate 12 casinos)

Create a new division within the state’s Justice Department to regulate online sports wagering

Impose a 10% tax on all companies or tribes offering sports betting. After covering the state’s regulatory costs, most of the revenue from the tax and the licensing fees would be used to address homelessness and create interim and permanent housing. Of the funds, 15% would go to Native American tribes that aren’t involved in online sports betting.

The state’s Legislative Analyst’s Office wrote in its assessment of the measure that it’s uncertain how much money the new taxes and fees would generate for the state, but it could reach the mid-hundreds of millions per year.


The measure hasn’t qualified for the ballot yet — it’s still gathering signatures. But Click, the spokesperson for the campaign, said the measure is well ahead of where it needs to be to qualify.


Other measures that legalize sports betting could make the ballot — or are already eligible. One, backed by a coalition of tribes, would allow sports betting at tribal casinos and four horse race tracks only, while another, backed by a separate coalition of tribes, would allow tribes to offer online and in-person sports betting exclusively. Native American tribes have long had the exclusive right to offer certain forms of gambling in California. Many tribes are campaigning against the gaming companies’ initiative arguing, among other things, that it would threaten tribes’ sovereignty and self-reliance.


If one of the initiatives passes, California would become one of over 30 states to legalize betting on sports. The industry could generate $3.57 billion per year in net revenue for entities offering sports betting to people in California if online and in-person betting is legalized and many companies are able to operate, according to projections from Eilers & Krejcik Gaming LLC, a research firm. That’s larger than the firm’s projections for Texas, New York, or Florida.



So Much for the Sports Betting Startups



The $100 million licensing fee is much higher than what any other state has on the books, said Becca Giden, director of policy for Eilers & Krejcik. Now, New York’s $25 million licensing fee is the highest, she said. Most states that have legalized sports betting have licensing fees in the low single-digit millions or hundreds of thousands — and no other state requires companies to already be licensed in other states, according to Giden.



The requirement that a company already be licensed in 10 states would cut off smaller companies and startups that are only licensed in a few states, Giden said. That, combined with the fee, would “meaningfully limit the ability of small companies and startups” to participate in the market, she said.


Early-stage startups that get money 해외스포츠배팅사이트 from venture capitalists generally raise around $5 million to $20 million in their first round, said Olav Sorenson, a sociologist at UCLA’s Anderson School of Management who studies entrepreneurship. But only about 1 out of every 100 startups get any venture capital money, Sorenson said. When you include startups that rely on credit card loans and other sources of funds, the amount of money new companies have at their disposal shrinks.


“Very, very few startups would be able to afford that kind of fee,” Sorenson said. “I think it’s going to dramatically limit competition.”


A few companies already dominate online sports betting. FanDuel commands 31% of the U.S. market, followed by DraftKings with 26%, BetMGM with 16% and Caesars with 12%, according to research from Eilers & Krejcik.



“The goal of this seems to be to create an oligopoly market for sports betting,” said Marc Edelman, a law professor at Baruch College who specializes in sports, gaming, and antitrust law. It would, he said, benefit a limited number of companies “to the detriment of smaller companies and consumers.”


MaximBet

a sports betting company launched in 2021, is so far licensed in one state: Colorado. The company tries to set itself apart by offering bettors in-person experiences — glitzy masquerade parties, meet-and-greets with pro players, or the opportunity to drive a Ferrari around a race track, said Doug Terfher, vice president of marketing for the company.


MaximBet is working on getting licensed in 10 states and in Ontario, Canada, but the process is slow. If the company is able to get licensed in five states this year, “it’ll be an amazing year,” said Terfher.


Most states are restricting the number of companies that can offer sports betting, said Daniel Wallach, a Florida-based gaming lawyer who has testified in front of state legislatures considering legalization. States do this with other forms of gambling too. It’s commonplace, he said, for gaming not to be a free for all, where any company can participate. There have to be some baseline standards, he said, that ensure that a company’s integrity, experience, and track record are closely scrutinized.


Historically, organized crime groups have been involved in the gambling industry, Wallach said, so state legislatures and gaming agencies “are very careful to limit who can operate in this heavily regulated industry.”



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